﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Lxzhu.OpenGL.Core
{
    public class Point
    {
        public double X { get; set; }
        public double Y { get; set; }
        public double M { get; set; }
        public double Z { get; set; }
        public override bool Equals(object obj)
        {
            Point other = obj as Point;
            if (other == null) return false;          
            return this.X.Equals(other.X)
                && this.Y.Equals(other.Y)
                && this.M.Equals(other.M)
                && this.Z.Equals(other.Z);
        }
    }
}
